All is lost…
Posted by Gemini on October 15, 2008
I knew it, I KNEW IT. I knew I had to do the goddamn backups for all the work! Now there’s no more Innocent Sin translation sources left and I’m going to have to cancel the patch entirely. :(
So, this was going to be the big release day, and… IT ACTUALLY IS! Surprise. Yeah, I was kidding about the whole delay thing, sort of. And for those who were claiming that the delay was due to technical problems masked as something entirely different, the patch was already finished the day I announced beta testing, or that step wouldn’t have started at all. I know how to plan something a month ahead, especially when the work is pretty much done and only needs some fixes (which were added the very first and last days of beta testing, along with weekly typo corrections). Well, I believe this is where the story about the delay dies forever and never comes back. Now go and find another way to start a new drama, you’re welcome.
Anyway, for those who are not interested in reading the rest of the news and only want to play the translation now, get it from here, check the Download section and follow the instructions inside the archive. And for those who can actually wait a few more minutes before game full immersion, here’s a nice trailer of the translation, all for you:
Unfortunately there was no time to implement the Black Joker and the Set button for fusion spells (fusion detection is there, tho). I guess you’ll have to wait v1.1 for those. A new release is not planned yet, and it will probably never happen unless there are a shitload of errors (mainly typos, weird bugs, or fatal crashes) with the current patch. Still, the current release is fully enjoyable and those who never played Eternal Punishment before won’t even notice what’s missing. So, let’s recap the features of this release:
- Full translation for all text in game;
- Soft subtitles for the movies that needed a translation (intro and ending part 1);
- Several fixes to the original bugs of the game;
- No slowdowns on the Ps2 due to frequent VRAM accesses;
- Full compatibility with real hardware (i.e. buring the patched ISO on disc will produce a working copy);
Speaking of hardware compatibility, I need to put a little stress of this aspect. I’ve seen many people asking if the game would work on console X or emulator Y. It works on both Playstation and Playstation 2 with no problems at all, but they do need to be modded or no deal. For emulator lovers, use ePSXe 1.60 (not 1.70, which glitches at the staff roll sequence). As for the PSP, the current build of Pops (4.02) is a little unstable in battle. Sometimes it will even crash during the final battle with some particular Persona formations, but I really don’t know what’s triggering the crash. Anyway, I was able to clear the game on my PSP with only one random crash in battle in Caracol.
That said, it’s time to thank the people who made all of this possible! First of all Tom, my awesome collaborator who translated alone the whole huge game script (it’s over 3 MB). Then we have our great beta testers: cidsa, Golden Philemon, Paracelso, Schildkrote, and SlyStrife. Also thanks to Turk Ranma for the stunning trailer he made for this project! Last but not less important, all donors, Mansoor in particular. And everybody else who I might have forgotten (sorry!). Thank you everybody for helping me throughout these two well spent years!
A few final words: comments are open again. You can flame and kill each other all you want. If you have any serious problems about the patch that you’d like to report, please post here. Now go and play the goddamn thing already!
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