And then there’s Maude!
Posted by Gemini on July 26, 2008
Yahoo, we reached 90% this week! It’s actually 90.5%, but never mind. Steady progress is always good, but I’m really getting bored of this news introduction. Let’s go with images and confetti.
Guess what? THEY ARE GONE, ALL OF THEM! That was an ordeal. Anima Mundi and Jolly Roger were the last two areas; we’re pretty much done with dialogues now, so all that is left for them is script revision, which will start when the whole translation is done. Who wants some demon contact now? Here it goes.
Barry, it’s a m-monsturr!
A monster contact! Tom is a hard worker for sure as he’s done 4 demon personalities in about 5 days; believe me, those files are really gigantic. These are the personalities done so far: boy, gentleman, suspicious fellow, and young man. Next one Tom will work on is probably old man from what I can see from my text files.
Although there was a huge progress on this side of the translation, it’s still a little “dangerous” to test as I haven’t fixed the choice engine completely, so some contacts can freeze the game permanently at the end of the conversation, if not sooner. I will probably have to hack the game and force it to show a particular dialogue (an old trick of mine ;D) with the buggy special codes, but it’s probably nothing to worry about. It will fall down, eventually.
Fusion spells, SET UP
Holy macaroni, it’s starting to come together! Still buggy and incomplete, but we’re almost there, at least for fusion detection. What does all this nonsense mean? For those who didn’t pay attention to the to-do list, I wanted to add in IS a way to automatically setup fusion spells, like you can do in EP. The feature is still a lot incomplete, but fortunately it’s detecting correctly which fusion spells you can use, as you can see from the screen.
Before you ask, IS doesn’t suffer any slowdown during scrolling thanks to some heavy optimization in my code. Atlus’ for some reason has a lot of redundancy and unnecessary stuff, and I mean really a lot, not to mention some really dumb procedures to print colored messages (they post-processed the font packages). I am using their code, of course, but most of it has been redone because all memory locations are different, and well… you know, optimization tastes like win.
The end has always no images!
This week no actual hacking progress due to all the work on the fusion additional feature. I will resume it as soon as possible, but for now I just want to tackle down the Set command. If all goes well, it shouldn’t take me more than 3-4 days, but you can never know with this stuff.
We’d also like to give you an explanation about the quote usage in this project: while having punctuation inside them may be the American standard, for this game we’ve decided to use the same punctuation format as Tales of Phantasia and Dracula X (i.e. “The Queen’s English,”) in order to create a fixed format with the other releases.
PS: A big thanks to the donation guys. Thanks a million to all of you! You really know how to motivate us. :D