Lasers, eight o’clock, Day One!
Posted by Gemini on June 17, 2008
*bzzz* …Sorry. If you didn’t get the reference, I suggest you to watch Time Bandits, a really great movie Tom told me about some days ago. Anyway, today the total progress percentage reached 83%. This week a huge chunk of the script has been translated and I’ve done some very hard code hacks on my side for city map andpersonal data (in main menu) modules. Soooo…
City map, all clear
This means all code hacks for city map have been done and this section is to be considered final. Detail on changes:
- So much work for such a small section. First of all, the SELECT window has been expanded a little to make the translation fit, and the AREA window graphics has been moved and remapped to allow a bigger texture for SELECT. Also fixed those small windows with the district names on them. The windows for Hirasaka and Katatsumuri were in part covered by the expanded SELECT window, so I moved them a little on the right and resized them all manually (yep, no dynamic resize in this case) as they were all 50 pixel wide. Oh, and “Sumaru City”/”Xibalba” are now correctly centered;
- The expanded AREA window in district map, the other pain in the ass, even though it didn’t need as much work as the previous section. The original window used to be a smaller copy of the same texture you can see in the district selector, but it wasn’t really suitable for the translation, so I mapped it onto the wider one and removed the smaller one to gain more space (which was used for the SELECT texture). I’ve also added some auto-centering code for district names.
Menus again? Hells yeah
- Persona Data screen, the evil strikes back! So, so, so many hacks for just a sub-menu. First of all, this menu is composed of several pieces merged together to form a single big window, but they are all independent and their code is scattered through different files. The Persona/Demon panel was already hacked some time ago, even though some things still needed to be moved around, like the counter for LV, HP, and the “Contract” word that appears in demon analysis. The other panel I’ve hacked is the one with personal data about the characters. It can finally handle Tatsuya’s name correctly (the original used inverted order for name and surname), and the blood type is now automatically aligned on the right (being nitpicky here);
- Same as before, but this time for Lisa’s personal data. Her name used to be stored as graphics as it didn’t fit in the original space, but this wasn’t really necessary for the translation, so I removed all the code responsible for replacing actual text with an image.
More translation? Why not!
This week some shots from the new comers Sevens and Sumaru Gypsy, and a couple more of two sections from the previous update, which are Kōnan Police Department and Trish’s Fountain. As for Sumaru and Sevens, they are 2 of the 3 biggest sections in the game (with the 3rd being Honmaru Park), and they finally went down! Tom’s also started working on demon contact lately translating the entries in the duplicate database, but he said he will complete the NPC areas first.
PS: If you have a chance, also look for Brazil, another great movie directed by the same person behind Time Bandits: Terry Gilliam. And be sure to get the original release, not the one with the crappy alternate ending. :p