Can’t defeat Air Man
Posted by Gemini on May 26, 2008
Ok, I told you I was going to get all busy with study, but I just couldn’t leave the game completely alone. So, while I didn’t do much hacking work, I did something on the translation and programming fronts (and some editing stuff, too), while Tom continued on the translation front with some kick-ass results. Current translation completion percentage is 71%, but I guess it will reach at least 80% by the end of June (and maybe beta testing in autumn, instead of Christmas :p). Ok, sum part of the news done. Let’s get to the actual blah blah!
More translation done:
Tom is making some fast progress with his part of the work, and here goes more of the city map. Two new areas have been 100% worked out the last week: Yumezaki, and Aoba. So that makes 4 out of 6, and the last 2 maps are a lot smaller, so should take Tom no more than a few days to complete, especially with the new version of the dialogue editor I gave him. I don’t know what you think about it, but I’m looking forward to this incredible event.
This is the brand new tool I’ve been using lately to do some revision work on Tom’s old scripts. Actually it’s nothing totally new since it was created almost 2 years ago and Tom’s been using it so far, but the old version was just a text field with a buggy preview of how sentences would appear in game. Now it has a lot more features that will be a life/time saver for both translating and editing (it took me only a few minutes to review about 60 files).
Random stuff corner:
- Goofy Tadashi likes to act so tough, but he’s just a whip. Also notice what Tamaki holds in hear right hand. ;D Too bad she’s not strong enough to take care of King Leo;
- Let’s negative driving! Maya is about to show us all how bad she’s at driving. xD This is image is dedicated to all those who wondered how it would have been if she was not a silent protagonist in EP.
And now the usual misc stuff without images!
First of all, Tom and I have been thinking about the idea of taking care of Sumaru TV, Eternal Punishment JP bonus disc. The engine Atlus used to create the disc is actually IS’ (not EP’s, like some would have thought), so all the work done so far for this translation can be used on Sumaru TV, too, with only a few changes. We haven’t decided yet, but we probably will work on it if many will ask us to. ;D
Speaking of other misc stuff, I’ve found a bug I thought it was the Ps2’s fault, but I experienced it again on ePSXe just today while progressing with the story. It’s something that corrupts VRAM partially of even completely when you access Memory Card save menu after a medium-long game session without saving (I noticed by using only savestates for about 15-30 minutes). It’s nothing fatal, as you can save your game anyway, reset your console, and reload with no problem, but it makes the operation difficult since you can’t read ANY text when VRAM gets all corrupted and browsing through menus is a little complicated, especially if you have multiple saves and you have no clue what save file you are going to overwrite/create. I will try and correct this error, but I’m not completely sure about the cause, so it might be complicated to spot what the problem is.
Guess that’s all for this update. See ya!
PS: I’m getting addicted to Hyadain’s remixes on Youtube. I can’t stop listening to theeeeeeeeeeeeeeem! And yeah, I know “Air Man ga taosenai” is not Hyadain’s, but I like that, too. :P