I had a title for this news…
Posted by Gemini on April 30, 2008
…But I forgot it for some reason. >_> It’s probably because it came up in a dream, and then I forgot it when I awoke. *Yarr*, I guess it can’t be helped, and there isn’t really any good reason to make a decent news title since all I’ve posted so far make absolutely no sense anyway. May the girly man be with you; let’s go for the real part of the news.
Fixing original code:
On the left the original, on the right my newest version. Can you notice the difference? Look on the top-left corner. Can you spot it now? The original, for some absurd reason I can’t understand, pretends there is an additional location placed at -8/-8 on every map except for Rengedai when Sumaru changes its shape (yeah, I’m talking about Xibalba), but that location is supposed to be invisible to the user as you can’t really access that portion of the map anymore. My fix removes the location from screen and avoids the game to print a glitched name. The name window is still there, but you can’t see it anymore. ;D All’s left for world map is expanding that “AREA” dialog, like Atlus did for EP, or there’s no way I can fit there “Mt. Katatsumuri”. A similar change must be applied to the map district selector, too.
Kuzunoha ready for business!
The thing is finally working. This menu is probably one of the biggest in terms of text, and I had more than one issue to fix. First of all, the rumor list and the option linked to “Check Message” had to be crunched a little to allow text to fit on screen and memory. The rumor messages are pretty much unchanged, except for the fact that I had to remove the “Rumormonger” for every message, but it’s a little redundant as ALL characters there are rumormongers. The other issue was with rumor details (the window below the rumor list in the screenshot) as there was no way to make everything there fit in memory, so I expanded the Kuzunoha menu file and appended that text at the end. I think I will also fix the spacing in “Spread” to center it a little, and resize the window for “Check Message” so that it will be visually perfect.
Event Item descriptions still left to do, and then all menu text should be 100% done. :9
More prologue translated:
Tom’s been working hard on dialogues, so here are two brand new screens from prologue, part 3. Ramen Shiraishi and Kuzunoha Detective Agency are done for the first part of the game, when Jun is still not part of your party. It’s nice to see how Shiraishi is full of faked russian references, like Linda (a rumored demon) and her song “Belly no Belong” (which is supposed to be “Beloye na Belom”). About 100 rooms to go!
More demon contact:
At least this part of the contact is working fine without any crashes. It took me a while to translate all dialogues for enemies/bosses you can’t contact, but fortunately RHDN forum backed me up, and Tom finished/corrected the remaining entries.
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